Saturday, 26 March 2011

Brian on a tuesday night


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we thought it would be cruel to leave brian alone while he wasn't feeling like himself, so we stayed in his room with him, it was while we were in his room we decided to all try out some of the features on our phone cameras. 

Wednesday, 16 March 2011

Module2- Character Preformance and Believibility- 6 Week Group project (Part 3 of 3)

My Role: Create and animate armature, story board, anamatic.
Extended contributions: Editing, floor plan, character moodboard, labratory moodboard, Props- (table, goggles, welding gun, electric glass cylinders, walls, big power machine, lever, TV)

Floor Plan


The floor plan above shows where all the props are places on the set. it is measured exatly so the door opening wwill not hit the glass cylinder when it opens and the character has enought space to move about infront of his desk.


Prop Design ideas and references

-Goggles

 The origional goggles were going to be planned better as shown above but due to some people not pulling thier weight i had to improvise last minute with a 2 nuts a piece of felt tipped wood and a piece of black paper for the strap. it works well in the animation so im not complaining.

-Welding Gun
I constructed this by using some old bits out of my grandparents tool box sticking as closely to a welding gun shape as possible.

-Lever

at first we put a pencil to act as the lever handle but replaced it with a nail because we were thinking of making the scene whrn he pulls the handle  live action but decided it would clash against the jerkyness of the rest of the animation if we did that.

-TV

-Power Machine

This shows the Before and after shot of the extra electrical wires and components i stuck on to the power box to make it look more like a generator, i was trying to make a simplyfied version of the generator above.

-Walls


 The walls were repainted a few times, they went from blue to brown to dark purple but then a scraped the paint away to make them look old. i wanted them to look as if they used to be another colour when they were clean. i was thinking of 'Dexters Labratory' and what his walls would look like if he hadnt cleane them. the dark purple makes the character and any lighting effects stand out aswell.

-Table

I was influenced mainly buy 'Dexters Labratory' again  because he has a simple work top streaching accross the fron t of the screen and i thought, a prefect way to discuise his walk and we could also use it to show off a few of his old inventions that have been dumped there. decided to spray paint it silver to give it a metalic look and later added some hinges to emphasize that its been constructed from sheets of metal. this table also came in handy to hide our arms when we had to reach in and animate without the camera spotting the cheating method.

-Electric Cylinder
 



The cylinders was made using trial and error, i saw all the images of these  perfectly domed shapes and it soon occured to me that the only way i could achieve that shape well was with an 'oasis bottle' i put bulbs inside the bottle so it would make sence that it lights up. i feel the black wire i wrapped around the bottles disguises them well. i also constructed small platforms for the cylinders to stand on out of block of wood and a tile each. using wardrobe lights with some orange filter paper stuck on i was able to make the bottles appear to light up at random times during the animation.

Prop Construction plans



Module2- Character Preformance and Believibility- 6 Week Group project (Part 2 of 3)

My Role: Create and animate armature, story board, anamatic.
Extended contributions: Editing, floor plan, character moodboard, labratory moodboard, Props- (table, goggles, welding gun, electric glass cylinders, walls, big power machine, lever, TV)

Rough Story Board

Animatic
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Live Action
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Final Story Board



 Trailer- created by Awath, ive uploaded it here because im in it :)




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Semi Final Edit
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Final Piece
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The trashed set after we finished animating....

Tuesday, 15 March 2011

Module2- Character Preformance and Believibility- 6 Week Group project (Part 1 of 3)

My Role: Create and animate armature, story board, anamatic.
Extended contributions: Editing, floor plan, character moodboard, labratory moodboard, Props- (table, goggles, welding gun, electric glass cylinders, walls, big power machine, lever, TV)


Character sketches and designs


Above im just drawing different shapes of heads and bodies to determine the style of the character. Squares are typicaly boring and triangles are evil. Boring works because it fits the character in the script.
Straight away my character reminds me ff the old guy in Dreamworks's UP and then i also looked at Leonardo Davincis drawings to get a feel of wrinkles in old peoples faces and the gorilla refference is the closest thing to the body shape of my character, im thinking huge arms and short stubby legs, hunch back and very bulky.

Roughly how I expect the character to look, maby older.


Armature Design
So the origional idea was to havetwo thick wires that run through the body, being the arms and the legs, as shown in pink. Also theres a wire for the neck which moves it up and down so the characrer can peek above the TV in the animation. the bulk body and tha shoes are made from layers of wood blocked together, this makes it easy to get back into the armature and fix anything.


Creating the Armature
The plan for the arms did not work as the hands were too flimsy and the arms were too strong so i cut the arms off and left the feet in, so the character had a strong base. i knew the character would be doing the majority of movment with his arms and hands so they had to have backup wires, this is how i redesigned the hands and arms.
By using three wires instead of one thick one i allowed easy animation and if one wire broke in the morning of an animating day, we would still be able to animate without having to go fix the armature.

Walk Cycle
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This walk cycle was a practice to see how easy the character was to animate. i love the head bobbibg but feel that when he walks his clumpy feet make him rock from side to side too much. im going to try not to show his feet too much in the animation.i slowed down this walk  so i can use it as refference later while animating.

Clothing
Clothing for a scientist is quiet dull and simple but because hes a boring square he dosent need to stand out.  karki green top wiht slightly lighter trousers, big white scientist jacket with big black gloves and brown shoes.
Facial Features
I looked at Leonardo Da Vinci's drawings of real people to understand the wrinkles on an old persons face.


Fixing a Broken Armature
As i thought the arms broke during the animation so i had to open up the armature dig out the broken wires and attach new ones. all of this was pre planned so it wasnt a problem.

Giving him spare arms was a good way to animate scenes where his hands are infront of his face and also we used them when on the last day of filming one of my characters gloves had gone missing.

We are filming the last scene here and you dont see the character from this side so in stead of fixing the broken arm which wont rise up we simply attach a spare by the use of magic selotape : D