Todays lesson continued with drawing more boxes and then using different shades to colour them.. it was litrally going back to basics, and abit annoying but but hopefully building up to something good! .. anyway .. Flip festival this time in two weeks. woop! x
Friday, 22 October 2010
Monday, 18 October 2010
Thursday, 14 October 2010
I was quiet excited about this project because it was going to be the longest animation i had created. I actually started this animation before the previous one but stopped, because it had a longer deadline. The objective of this project was to learn morphing, pause, spacing, straight ahead and hang time. I also love this animation because it was the first time I designed a character, and the way he walks by research and then developed him using small gestures to anthropomorphisize him. I watched videos on Youtube of ducks walking and discovered that they bend forward and streach there neck out to observe new things. and I then animated my character doing that smoothly this can also be seen in my test sheets were I plan the motion in change of body the duck has. I know this is only a small thing but for my first time I think its a good way to learn for later works. Also I really like the morphing of the head when the duck turns his head and also the squashing of the body when its about to fall into the puddle, the exaggerated eyes give him that sense of fear which quickly turns to shame when he looks around to see if anyone is around before moving back. I enjoyed animation the step back because of the slow step but quick shift which gave the character a bit of life, as if hes thinking about how to move and were to move. This is again seen when my duck wiggles his tail before jumping off and taps his feet together before jumping into the puddle. I definately think this has made me more confident to experiment with character movment. I thought the story was also a big part of the whole thing, heres a young duck who finds a puddle and thinks its deeper than it is. I really do love innocent stories like thins where things happen to cute characters simply because they dont know any better.
Below are videos i looked at for research to my final video on this module.
The video above, I slowed down in order to see clearly how the duck moves. My observations show that it leans forward and although it looks slow in the video the feet move quiet quickly. I also looked at Disney's Silly Symphonies - Ugly Duckling (not the black and white one).
Wednesday, 13 October 2010
The final video looks quiet good I think. It may not fufill the objective exatly but I believe I made a good animation which has tought me alot, for example, how I can put a background to my work without continously drawing it, how to twist and bend lighter areas on a characters body to balance against heavier parts. I certainly learned to squash and streach my character and use timing efectively to show different emotion. I did this when he stops in mid air and waves his arms around because hes scared.
I believe i need to work on making the animation look a bit smoother and my ease in and ease out techniques.
Ok, so from my practice animation which was part 1 of this project I have now created a small character and have started animating it using the techniques in the title, I think I give a believable bounce to my character but not much of a realistic one. This is seen in the extended period of hang time when hes waving his arms in the air and the dead stop at the end when he manages to do some flips and land square on to the rock. I quiet like to keep it this way because its rather imagionative and daring way to approach the project.
Monday, 11 October 2010
This video is simply a test video for a much more interesting animation I want to do with this bouncing technique. but I had to do this to:
A. Makesure I was timing and spacing correctly.
B. See if my squach and streach is believeable.
C.See if I can use photoshop effectively to use the same background for the whole animation also allowing me to make sure the background dosn't move about.
Photoshop allows me to bring the back ground together with the action infront (see two frames below)
My test has tought me that when the ball falls down after hang time it should be its origional round shape and that I may need to give it a bit more hang time and difinately draw an accurate arc guide line for my ball to bounce believably.